![]() ![]() Just like the real world, if a car sustained too much damage in a race, it would permanently lower the cars performance until it was unusable. I absolutely loved the realistic touch that cars could only be repaired to a certain degree after a race. The game was not a bad racer from a handling dynamics standpoint, considering driving feel wasn’t the most important aspect to this game. The engine sounds were a mix between a vacuum and a two-stroke outboard motor but did the job to represent the various cars accurately. These included many demolition derby and short track favourites like the Ford Maverik, Chevrolet Camaro, AMC Javelin, Dodge Cornet, Datsun 510, and a Cadillac Hearse. Life began in a Chevette look-alike, as all the cars in game were based on real world cars, but with made up names and specifications similar to Grand Theft Auto. I was always partial to Knucklehead and Wrong Way Willy. To start, players had to choose a ridiculous nickname from a list of options, because the track-side announcer couldn’t just scream ‘Joe’ when the player made a big hit. The game’s highlight for me was the layout of the career mode. Of course, multiplayer events were also available such as deathmatch, capture the flag, and car soccer. To broaden the game’s appeal, some fantasy races like wrangling, gauntlet, survival, detention and push off were included. Smash ‘em up races, traditional demolition derbies, school bus races, trailer races, suicide races and more. Released as part of the Test Drive franchise, Eve of Destruction included many stalwarts of the derby world. And more than that, it was a game filled with many of the gimmick style races that entertain short track thrill shows. ![]() It may have taken until 2004, but I finally got my wish for a true demolition derby game. ![]() The game I had waited the better part of two decades for. ![]()
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